Animate guide

Animate is a 2D animation studio in the manner of Adobe Animate, Toon Boom Harmony and Moho: draw frame by frame with onion skins, or draw once and move it with tweens, symbols, bones and deformers, then point a camera at it and download a video, a GIF, Lottie or a web page. Everything happens on your device: nothing is uploaded, and your animations are kept in this browser.

It also has an X-sheet, a graph editor, shape tweens with hints, motion paths, particles, layer effects, lip sync from a voice track, scenes with a storyboard, and imports of pictures, SVG, PSD and reference video.

1. Getting started

The gallery shows your animations, newest first. + New picks a size (HD video, 720p, Square post, Story / Reel, 4:3, GIF / sticker, Banner, Phone game, or your own width and height), the frames a second (8 to 60; 24 is the film standard, 12 is common for drawn animation) and the length in seconds. Open the sample (when the gallery is empty) opens a short scene with a bouncing ball, a waving puppet, clouds on a far layer and a camera push, to look inside. Open opens an .anim.json file. An animation's ⋯ has Open, Duplicate, Download .anim.json and Delete.

Every change is kept in this browser as you work (the dot beside the name turns green). The ‹ at the top left goes back to the gallery.

2. The editor

3. Drawing: Brush, Pencil, Pen and shapes

Drawing tools draw on the current layer (the highlighted row in the timeline) at the current frame. If that frame shows no drawing yet, a key with an empty drawing is made there. Shapes are vectors: they stay sharp at any size and can be bent by bones and deformers.

4. Colours and the palette

The two chips under the tools are the line colour (Brush, Pencil, outlines) and the fill colour (Paint bucket, filled shapes). Click one for the colour picker: drag in the square and the hue bar, set the see-through amount, type a hex code, or use the eyedropper (in browsers that have it). Recent colours show under it.

Linked colours (as in Harmony): the picker's Palette row, and the Colours tab, hold named colours such as Skin, Shirt or Shadow. A shape painted from the palette remembers it: change the swatch in the Colours tab and every shape using it changes, on every drawing and frame. Link the picked shapes ties picked shapes' colours to the palette (adding swatches for new colours); the number beside a swatch counts the shapes using it. A linked chip has a white corner.

5. Paint bucket, Eraser and Eyedropper

6. Picking and changing shapes

7. The timeline

Each row is a layer, topmost first; groups open with their arrow. Under the layers are the Camera row and, when there is one, the Sound row. Columns are frames: the numbers along the top, a darker line every second, and a thick line at the end of the timeline (it grows when you key past it; Timeline › Timeline length… sets it).

8. Frame by frame, onion skins and the light table

Classic drawn animation: draw a pose, press F7 a few frames later for a blank key (or F6 to start from a copy), draw the next pose, and so on. Play it with Enter, step with , and ., jump between keys with Alt+, and Alt+..

9. Drawings, exposures and drawing substitution

As in Harmony, a drawing layer holds a set of drawings (named 1, 2, 3 … or anything you like) and an exposure: which drawing shows from which frame. A drawing held over many frames is one drawing, so changing it changes every frame it shows on.

10. The X-sheet

The X-sheet (exposure sheet) shows the drawing layers as columns and the frames as rows, top to bottom, as on paper. A cell with a name is where a drawing starts; a line below it is the drawing held; × is nothing. Click a cell to go there; double-click it, or just type, to enter a drawing name (an existing one, or a new name for a new empty drawing); × or - shows nothing from there. Enter moves down a frame; the up and down arrows step. A thick line marks each second.

11. Moving layers and motion tweens

Every layer has a place (X, Y), a turn, a size (W %, H %), a skew and an opacity that can change over time. Set them at two frames and the frames between are worked out (a tween).

12. Eases and the graph editor

An ease sets how a tween speeds up and slows down. Properties › Ease from frame … applies to the stretch that starts at the key at or before this frame, for every value keyed there: Linear, Ease, Ease in, Ease out, Ease in and out, Strong in / out / in and out, Back in, Overshoot, Hold (jumps at the next key), Bounce and Elastic. Drag the two round handles of the curve below to make your own. The frame menu's Ease… sets it for picked keys.

The graph editor (the dock's third button) draws each value of the current layer (or the Camera row, or a rig's bone turns) as a curve over time, each in its own range so they fit together. Tick which to show. Drag a key to change its frame and value (Shift: only its value); the round handles of the picked key shape the ease after it. Double-click near a curve to add a key there; Delete removes the picked key. A click elsewhere moves the playhead.

13. Shape tweens and shape hints

A shape tween morphs one drawing into the next: Properties › Drawing › Shape tween to the next key, or Create shape tween in the frame menu, on the first key. Shapes are paired in drawing order (the first with the first …); their points, colours and line widths blend. A shape with no partner shrinks away or grows in.

Shape hints fix a twisting morph: pick the shape, then Properties › Drawing › Shape hints opens the hint tool; Add a hint puts a lettered dot on both drawings. Drag hint a on the first key (yellow) and on the last key (green) to places that should match; each outline of a shape takes one hint. Remove hints clears them.

14. Motion paths

The Motion path tool (M) draws the route the current layer travels along, from where it is now (start drawing on it). The layer's Along path value is keyed 0 % at this frame and 100 % two seconds later; change those keys, or their ease, like any other. Properties › Layer options › Motion path: Turn along the path (it faces the way it goes), the Along % at this frame, and Remove the path. X and Y still move it on top of the path.

15. Layers, groups (pegs), parents, masks and guides

16. Symbols and the library

A symbol is a little animation with its own timeline that you can use many times. Convert to symbol works on picked shapes (they move into the symbol and a symbol layer takes their place, its pivot in their middle) or on a whole layer (from its menu; it keeps its animation). The Library tab lists symbols: + puts one in the scene; ⋯ has Edit, Rename, Duplicate and Delete (only when no layer uses it).

17. Bones: rigging and posing

Bones bend and move what is inside their group, as in Moho. + › Bones (or a layer's Add bones) makes a rig: a group with bones, with the layer inside it when you start from one.

18. Binding layers and points to bones

Pick a layer inside a rig; Properties › Bones move this layer sets how:

Pictures in a rig bend too (drawn as a fine mesh). Drawing on a layer in a posed rig draws in the rest pose's place.

19. Smart bones, dynamics and puppets

20. Envelope and curve deformers

Deformers bend a drawing or a picture without bones (Properties › Deformers):

21. Cycles

A cycle repeats a layer's animation: Layer options › Cycle from … to … plays those frames again and again after the last one (a walk, a flag, a blink loop). Back and forth plays them forwards then backwards. It works on drawings, keys, bones and everything inside a group.

22. The camera and depth

Each scene has a camera. The Camera tool drags it (Shift-drag turns it, the wheel zooms), keying the frame. When it moves, a dashed purple frame shows what it sees; the camera button in the timeline (Through the camera, also View) shows its picture, with the rest shaded. Click the Camera row for its X, Y, Zoom %, Turn and Tint (a colour laid over the picture: fade to black, flash white), Shake here (eight frames of shake), and Reset. Its keys show on the Camera row, and in the graph editor.

Depth (Layer options, top-level layers): a layer with a bigger depth is farther away and moves less when the camera moves or zooms; a negative depth is nearer and moves more. This gives parallax, like Harmony's multiplane. Fixed to the camera keeps a layer still in the picture (titles, subtitles, frames).

23. Particles

A Particles layer throws out dots, squares, stars or its own drawing: sparks, snow, bubbles, dust. Properties: per second, life (frames), speed, direction, spread, gravity, emitter width, size at start and end, spin, colours at start and end, shape, fade out, and Shuffle for another random pattern. Move the emitter with Move layer: particles are born where it is at that moment, so a moving emitter leaves a trail. For Its drawing, draw on the particles layer (its first drawing is used).

24. Effects, blending and line textures

Properties › Effects adds to a layer: Blur, Glow (size, strength, colour), Drop shadow (across, down, blur, opacity, colour), Colour tint and Brightness and colour (brightness, contrast, saturation, hue). Tick one off to hide it. Blend modes and line textures are in Layers and Drawing.

25. Sound and lip sync

+ › Sound… (or File › Import a sound) puts a sound (MP3, WAV, M4A, OGG) on the scene; a scene shorter than the sound grows to fit. Its waveform shows on the Sound row. Click the row for: Starts at frame, Skip (seconds from the file's start), Volume, Hear it while stepping through frames, Scene as long as the sound, Remove. It plays with the animation and goes into video and HTML downloads.

Lip sync swaps mouth drawings to follow a voice. The mouth layer needs drawings named rest, MBP, AI, E, O, U, FV, L, WQ and etc (the Preston Blair set); Make a mouth layer draws a simple set to redraw in your style. Optionally type the words, then press Lip sync: quiet stretches get rest, the rest is guessed from loudness and tone, and typed words are spread over the voiced stretches in order. It is a quick first pass to check by eye and fix in the X-sheet, not speech recognition.

26. Scenes and the storyboard

The Scenes tab shows a card per scene with a picture and notes. A click opens a scene; New scene adds one after this one; ⋯ has Open, Rename, Duplicate, Move earlier / later and Delete. Each scene has its own timeline, camera and sound; the library and palette are shared. Downloads with Scenes: All play them one after another. Storyboard sheet downloads a PNG page with up to three key frames of every scene and its notes.

27. Importing pictures, SVG, PSD and reference video

28. Downloading: video, GIF, Lottie and more

Download (Ctrl+E) picks a format, a size (25 % to 200 %), the frames (all, or from – to) and the scenes (this one, or all in order):

Guide layers and hidden layers are never in downloads.

29. Where your work is kept

Animations are kept in this browser (IndexedDB) as you work, with their pictures and sounds; puppets are kept there for every animation. Clearing the browser's site data removes them, so keep a copy: File › Save as .anim.json (Ctrl+S) downloads the whole animation with its pictures and sounds, and Open brings it back as a new animation. File › Animation settings… changes the size (optionally scaling the art), the frames a second and the background colour.

30. On a phone

31. Keys

ToolsV Select · A Points · B Brush · Y Pencil · E Eraser · P Pen · N Line · R Rectangle · O Ellipse · K Paint bucket · I Eyedropper · Q / T Move layer · M Motion path · X Add bones · C Pose bones · U Envelope · H Hand · Z Zoom
TimelineEnter play / stop · , / . back / forward a frame · Alt+, / . previous / next key · Home / End · F5 insert frame · Shift+F5 remove frame · F6 keyframe · F7 blank keyframe · Shift+F6 clear keyframe · Ctrl+Alt+C / X / V copy / cut / paste frames · Ctrl+Alt+A all frames · Alt+O onion skin
EditCtrl+Z undo · Ctrl+Shift+Z or Ctrl+Y redo · Ctrl+C / X / V · Ctrl+Shift+V paste in place · Ctrl+D duplicate · Ctrl+A select all · Ctrl+Shift+A deselect · Delete · arrows nudge (Shift: 10) · [ / ] brush and eraser size · Ctrl+G group the layer · Esc done / deselect / leave a symbol
View and filesCtrl+0 fit · Ctrl+1 100% · Ctrl+= / − zoom · Space pan · Ctrl+E download · Ctrl+S save .anim.json · ? shortcuts

On a Mac, Cmd works wherever Ctrl is written, and Option is Alt.

32. Good to know

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